The Gamer Author

I thought I would take a moment to talk about who I am as an author.

I am an avid gamer, and the Waking Dream Series is the culmination of all the table-top role-playing games I’ve ever played.  From Dungeons and Dragons to Werewolf: The Apocalypse, I’ve been enamored with the idea of the perfect storyline for players that will never have to end.  And I think the framework I’ve established with the Waking Dream has accomplished that.

Dreamers are the player behind the controller, and when you choose a Sleeper to inhabit, you are immersed in the dream — the game.  But, in my story you forget who you are behind the controller and become one with your character.  And, you’re always playing hardcore mode — you get one life with that character then you have to start all over from the beginning.

The end game is Immortality, where you can remember that you’ve played the game before and use your experience to better manipulate the game — in whatever manner you choose, wielding your Weirdness.

All of the ideas and stories within these books began as table top role-play, and I hope one day they will continue that way — and I have provided the rules on Way of the Weird for those of you who want to explore it, once the first book is re-released.  The Libellus Somnium is the rule book.

But, the catch here is that I didn’t provide dice rules, because true role-play should be governed by the rules that already govern our planet.  However, Weirdness allows people to manifest their imagination — their dreams.  Its an adventure that you can play alone or with friends to discover the Weirdness within you and help us change the world.

Reality Minecraft.

Devlin is coming this summer.  If you haven’t read it, do and give me feedback for Book II.

Waking Dream: Devlin Plot

Now that Waking Dream: Devlin has been released, I wanted to take a moment to talk about the plot. Many of you have downloaded the Immortal Memories book, which was a collection of short stories about the Immortals. All of the Immortals in Immortal Memories make their appearance in the new novel, which is just the first in a series of 9 novels.

The town of Devlin is a town hidden by a force called The Weirdness. And the focus of the novel is the inhabitants trying to understand the visions of the elder of the town, Jonathan Weir. His powerful visions, a manifestation of his Weirdness or magick, have made him aware that an apocalypse is on the horizon, threatening all the world.

The novel takes the reader on a phantasmagorical journey between fantasy and reality, sanity and insanity, culminating with the realization that they have been unwitting pawns in an insidious plot that has been architected over a millennium.

I feel that once you read the first book, you will be hooked, and want to read. I have many stories to tell. And I can assure you, I will continue to build the Waking Dream until it is indistinguishable from the real world. Because, it only takes a leap of faith to embrace your weirdness, and change the world.

Available now on Nook and Kindle for $6.99 — 355 pages and 70,000 words of weirdness.

Immortal Memories: Volume II will be available in spring, and Waking Dream: The Unkindness Book II will be available on Halloween 2013. The struggle for the control of reality has begun.

Editing Complete for Waking Dream: Devlin

After a full day of editing, adjusting, formatting and various other things, I have completed the editing of the Waking Dream: Devlin book.  It will be submitted to the CreateSpace and various eBook outlets tomorrow, and it should be available for sale by Friday.

This is a full length novel, and the first of 9 about the Waking Dream Universe.  You can read a synopsis at this link.

You can also pre-order a signed copy of the book at this link.

The struggle for the control of reality has begun.

Waking Dream: Devlin Update

Because of minor editing issues, I’m pushing back the release of Waking Dream: Devlin Book I in the Transformation Series until next week.  Once it has been submitted to the publishing vehicles it should take about 48 hours to start showing up on all platforms.

In the meantime, if you haven’t already, you’ll want to read the following writings so that you can fully enjoy the series.  There are many concepts I’ve created that aren’t intuitive to understand.  And the characters you will meet in these stories will be in all the novels.

  1. Immortal Memories: Volume I
  2. The Crier at Twilight
  3. The Place of the Sisters
  4. Libellus Somnium — The Little Book of Dreams [which will eventually be published as small paperback for personal reference]

If you want a signed copy of the either paperback, please fill out this form — Book Order Form

I’ve decided that the book will no longer be available exclusively through Amazon, so I will be publishing it on:

  • Kindle $8.99
  • Nook $8.99
  • iBooks $8.99
  • Google Books $8.99
  • Paperback $12.99

The prices may vary by a dollar or two depending on the final word count and size of the files.  And these will be available in all countries at the same price. [adjusted based on the current exchange rate]

The Hardback versions will be a bit longer in coming, because the pricing for On Demand Hardbacks is very steep — Average price would be around $35.00.  So to make it worth it for everyone, I will be releasing a special edition of both Immortal Memories and Waking Dream: Devlin with expanded content and I will offer them exclusively through my website, and every one will be signed before it is shipped.

Immortal Memories Free Promo

In anticipation of my new novel release at the end of the month, I am giving away kindle copies of my collection of short stories called Immortal Memories.  This collection of stories is meant to acquaint the reader with the new world I am creating in my dark fantasy series called Waking Dream.

You can grab your free copy on any device with the Free Kindle App [iPhone, iPad, Kindle, Android, Windows Phone or PC] at http://www.amazon.com/Immortal-Memories-Volume-I-ebook/dp/B00AP5NP3O/ref=tmm_kin_title_0

Paperback version is only $9.99 if you prefer, available at the same link above.

Skyrim: Elder Scrolls for Xbox 360

Well, when they said that Skyrim would warp your sense of time and priority, they were right.  As you can see, by my nifty twitter feed to the right, that I have been quite engrossed in Skyrim the last couple weeks.  As an avid fan of Bethesda Softworks, and the Elder Scrolls series, I was impatiently awaiting the release of this game from its first announcement. I was so impatient of this game, that I had decided to go to the local Gamestop for the midnight release, which turned out to be a great surprise. 

I live in a small town south of Richmond, Virginia, in a community with at least 15 churches in a 5 mile radius.  When I pulled up to the parking lot at the local strip mall, my hopes were immediately crushed; there were easily 500 other people in line, wrapping around the strip mall like the Midgard serpent.  With the temperature dipping into the 40s, I decided I would have to wait another 10 hours to get the game. Thankfully, I was the first person in line the next day, and now, two weeks later, I am level 18 and 20 hours into the game.

In my opinion, this game is the pinnacle of Bethesda’s achievements thus far.  This game is so completely immersive and enthralling, I can’t see how they could possibly top this.  I have played every single Elder Scrolls game, (17 Years worth!) and I have to say that this is my favorite.  In addition, I have also played the Fallout series, and while it was great homage to the Fallout’s Interplay beginnings, it is not nearly as immersive as Skyrim.

I don’t want to spoil any of the storyline, for those of you who have not been fortunate enough to get your copy yet, but I do have one piece of advice: If you get any game for Christmas, this should be the one.  The sheer magnitude of the world is overwhelming.  Even from the very first ten minutes of the game, and the storyline had been set, that I could simply get used to the world by picking a direction and going off to explore.  One feature, which is presumably enhanced from the Ultima days, is the ability to pick up herbal ingredients from the wild flora and fauna of the world.  You can pick berries, catch butterflies, fish for salmon, go clam-digging or just do some old fashion bow hunting.  There’s something for everyone — and we haven’t even gotten to the quests and storylines.

The UI for the game works very well for the Xbox, in my opinion (having played both morrowind and oblivion on the console as well as PC).  It is quick and easy to find things you need in your inventory, without having to memorize what different icons stand for, as in Oblivion.  Having played the others on the PC, it took me some time to get the same alacrity with the controller vs. using the mouse/keyboard.  It’s obvious that the UI was developed with the console in mind, as it seems that PC gaming is quickly becoming a thing of the past. (At least not as pervasive as it had been).

There are many features to Skyrim that I love, and I have not even explored a fraction of the world as of yet.  Here are my top five, as of this writing:

5) The World is Beautiful:  There are many different environments to explore, each with its own appeal. From snow-covered mountains to swamps.

4) Werewolves are back: This was one of the biggest features I missed in Oblivion, and I am glad that they returned this to the game.

3) Skills System:  Their system has been greatly simplified with the addition of perks. The skills interface, with the constellation UI is very easy to use, and adds to the beauty of the game.

2) Followers/Spouse:  It is always nice to have a little bit of help from your friends.  Some of the quests I’ve done so far may have been nearly impossible had I not had a follower.   The jury is still out on whether we needed marriage added 🙂

1) Dragons: I have played quite a few games that had dragon components, including Dragon age.  The animations, the models and the battle sequences, as well as the rich history of the dragons, makes this by far the most exciting experience for the would-be dragon slayer!

After I’ve gotten further in the game, I’ll post another installment to give a more detailed review of the storylines, the quests and the replayability.