Categories
Novella

Lost Haven

HavenGreetings, Dreamers!

I have released Lost Haven as a Kindle Book, all assembled for your reading pleasure!

Again, it is a novella, and it is a stand alone story that happens between Book I and Book II in the series.

I know that many of you have been reading the story, but I decided to release the book on Kindle to gain a larger audience than my blog.

I have decided to curtail language in my future books so that this series can appeal to both adults and young adults. Book I has one small section with language, however, it is nothing that young adults have not already been subjected to. The world is not perfect, and I am not Mary Poppins.

The underlying story of the Waking Dream is about understanding that we all have the power to change the world to what we want. And I know that will begin with our children.

You can read this novella and decide whether or not the Waking Dream is for you. Its not for everyone! But, I assure you, you can’t truly be a Dreamer until you see what lies ahead.

Happy reading, my friends!

Categories
Novel

Waking Dream: Devlin

DevlinGreetings Dreamers!

The day has finally come!  Waking Dream: Devlin is now available for order on Amazon and Barnes and Noble!  Ordering today ensures that you will have your copy by Monday and you can start to explore the Waking Dream Universe! There are already six 5 star reviews for the book.

For more information about the Waking Dream Universe visit http://WakingDreamOnline.Com

Here are the product links and prices in US Dollars, but the book is available globally in English:

Read it, review it, critique it.  Waking Dream: The Unkindness Book II will be molded by your feedback.

Categories
Novel

The Unkind Update III

Greetings Dreamers,

I just wanted to give you a status update on where we are with release of the books, and the progress of Book II The Unkindness — for those of you who had the opportunity to read the first edition of Devlin.

Tentatively, we will be releasing the illustrated version of Devlin in Late August or Early September.  After that we will be releasing the illustrated version of Immoral Memories with an additional story and illustrations on Halloween.  Soon after — assuming my creative streak continues — Book II The Unkindness will be ready for January of 2014.

The Unkindness is coming along much better than I expected and I guarantee, you will be shocked at the end of the book.  New characters will be revealed, the identity of the immortal traitor will be revealed, and the world will be changed forever.

For those of you who haven’t had a chance to visit http://wayoftheweird.com you might want to take a chance to read the stories there.  All of the additions to the Libellus Somnium are there, and I have been blogging the new stories of The Crier at Twilight on a weekly basis.  (Sometimes daily because, well, you know how the voices in your head do sometimes)

I’m getting the final edits for Devlin next week, so we will be on our way to getting the book out to reviewers before the release.  If you are a dark fantasy reviewer, blog or otherwise,  and have a large following on twitter or your blog, feel free to contact me for an eBook version as soon as it becomes available.

The Weirdness is coming!

Categories
Religion Science Stories

The Thing in my Apartment

This has been re-blogged to from my fiction blog Way of the Weird

Greetings Dreamers!

I have some new about that spidery tentacle thing that I accidentally released from the Spaces Between into our Waking Dream.  (Sorry about that, really, my bad)

Laertes believes that this particular entity is called a Gtthak, or Soul Prison.  And unfortunately, it gets bigger the more things it consumes — and they are stored alive inside its body so that it can feed off the victim’s Weirdness.  Yeah, I know, pretty terrible. (Sorry Mr. Giggles *sigh*)

So I have some good news and some bad news.  The bad news is that it escaped my apartment — evidently once it has consumed something in the Waking Dream, it can build up enough Weirdness to move through any physical object.  So while I was watching it last night, from the balcony — it shrieked something at me then fell through the floor and was gone.  Yep, right through the floor.  I wonder if any of my neighbors saw it, since I’m on the 10th floor.  Hmm.

Anyway, the GOOD news is that it will not stay in the city and will probably seek a natural pool of Weirdness — they exist all over the place, usually graveyards or places where there have been a disproportionate amount of death in a particular area.  And they aren’t very fond of being seen, and they only attack as needed.  So don’t be too alarmed if you live in the cities — unless you live near a large graveyard in the Baltimore area.  Laertes thinks he has a pretty good idea where its going, and it will probably not stay anywhere near a big city.  It’s probably headed up into the Appalachians for privacy.  Things from the Spaces Between are very particular, evidently.

Now, if you are confronted by the Gtthak, do not show fear. I know that’s a really stupid thing to say considering by the time one of you encounters it, it will probably be bigger than an elephant, but with black tentacles coming out its torso from all directions, glowing blue eyes and a gaping maw oozing viscous, sticky saliva.  Yeah, I peed a little when I saw it had doubled in size after capture poor Mr. Giggles.

Oh, and I probably should mention…it attacks from below, usually grabbing you with one of its tentacles and tossing you neatly into its toothless mouth, like a gumdrop.  But, hey, there’s always a chance you can escape because anything is possible.  Maybe you’ll sense it coming and be able to get away.  But if you are unlucky enough to be consumed, you do have a chance at rescue at some point.  Basically, you will live inside its stomach in these organic cells filled with some sort of goo that will keep you alive and in a suspended state.  Fortunately, that does not keep you from escaping to the Sleeping Dream until the entire ordeal can be sorted out.

I’m pretty bummed about all this, but I have learned some valuable lessons as a result.  Hopefully this experience will have a positive outcome of some variety! I miss Mr. Giggles, I gotta tell you.

Anyway, last words on all this.  Avoid graveyards, don’t vacation in the mountains, and pay attention.  The weeks and months and years to come are going to be crazy — seriously, Weirdness and Crazy go hand in hand like chicken and dumplings.

I’ll keep you informed as I learn things.

The Crier

p.s. if you happen to slay this creature, please save Mr. Giggles and email me so we can arrange a pick-up.  Thanks in Advance!

Categories
Gaming Novel Philosophy Science

The Gamer Author

I thought I would take a moment to talk about who I am as an author.

I am an avid gamer, and the Waking Dream Series is the culmination of all the table-top role-playing games I’ve ever played.  From Dungeons and Dragons to Werewolf: The Apocalypse, I’ve been enamored with the idea of the perfect storyline for players that will never have to end.  And I think the framework I’ve established with the Waking Dream has accomplished that.

Dreamers are the player behind the controller, and when you choose a Sleeper to inhabit, you are immersed in the dream — the game.  But, in my story you forget who you are behind the controller and become one with your character.  And, you’re always playing hardcore mode — you get one life with that character then you have to start all over from the beginning.

The end game is Immortality, where you can remember that you’ve played the game before and use your experience to better manipulate the game — in whatever manner you choose, wielding your Weirdness.

All of the ideas and stories within these books began as table top role-play, and I hope one day they will continue that way — and I have provided the rules on Way of the Weird for those of you who want to explore it, once the first book is re-released.  The Libellus Somnium is the rule book.

But, the catch here is that I didn’t provide dice rules, because true role-play should be governed by the rules that already govern our planet.  However, Weirdness allows people to manifest their imagination — their dreams.  Its an adventure that you can play alone or with friends to discover the Weirdness within you and help us change the world.

Reality Minecraft.

Devlin is coming this summer.  If you haven’t read it, do and give me feedback for Book II.

Categories
Book of One Immortal Memories Philosophy Stories

The Book of Awakening

[by Laertes of Crete]

I.

If you are reading this Libellus, you are a Dreamer, whether you have recognized this or not. Being a Dreamer carries responsibility, one most people are not willing to accept. Responsibility implies that one cannot blame another person for their actions, effectively avoiding causality. However, this is futile and childish to consider. If you are a Dreamer, you are creating the Waking Dream around you. If you’re life is good, it is because you have made it so and if it is bad, it is because you have made it so. No one else is responsible for your life other than you.

II.

Before you can begin to manipulate the Waking Dream, using your inherent Weirdness, you must Awaken. The body in which you live in was previously an empty Sleeper. This is because you have chosen to inhabit this body by observing their existence, much as one chooses a character in a role-playing game. When you are not participating in the Waking Dream, you roam the vast domain of the Weird known as The Spaces Between — which is mistakenly labeled as the Afterlife, it is the InBetweenLife. You have the ability to see into the Dream, and remember all of your past lives — unless you have only recently coalesced into a conscious soul, therefore you have chosen your first body, and you will have countless others.

III.

When the body dies, you will return to the Spaces Between and be allowed to choose another body. You assume the life of the Sleeper that you choose, and in this process, you forget all of your past lives except through residual memories that slowly seep into your sub-conscious through your tether to the Spaces Between known as the Somnambula — known in other cultures as the silver cord. This is the way of the Waking Dream, and you will not understand this amnesia until you attain Immortality.

IV.

The mere act of reading this book, the Libellus Somnium, will allow you to Awaken — given that you can overcome the disbelief imbedded in the soul of all Sleepers and realize that you are now in control of your future through the use of your Weirdness. You have only found this book, because you are a Dreamer, and if you can believe and understand everything within, you will then begin the journey of understanding your own variety of Weirdness — or magick — and then you may start the long journey of attaining Immortality.

V.

The Creator has initiated the Waking Dream, and in that created One — the first Immortal. It is he who has asked that we other Immortals expand on his first book, The Book of One, to assist the Dreamers in Awakening. A time of great transformation is upon us, and Dreamers and Immortals must unite and ensure that the Sleeper population is not eliminated. This would be disastrous as it will take centuries for new Sleepers to be created to allow the reincarnation cycle to continue, allowing interaction with the Dream once more.

VI.

To begin, you must understand — and you must realize that you will never understand the nature of the Waking Dream, because you, I and the others are not meant to understand it. This is the Will of the Creator, The Will of the Weird. This Dream is a gift, an adventure, an experience. Your soul coalesced from the Weird over eons, just as the gases coalesce into stars. And the moment you began to glisten in the darkness of the Spaces Between, you inhabited your first Sleeper. And you will continue to do so until all Dreamers in the universe have attained immortality and then the Dream will reset. This is the solution to the equation that governs the universe.

VII.

I urge you now to look deep within, and understand your role in the Waking Dream. You may simply decide to ignore this as a work of fiction and continue blissfully ignorant to the things that are going on that threaten the Dream. But I assure you, the struggle for the control of reality has already begun. Awaken your Weirdness and Change the World.

VIII

References:

Immortal Memories: Volume I are stories about the Immortals.
Waking Dream: Devlin chronicles the beginning of the transformation of the Dream.

Categories
Immortal Memories Novel Stories

Making the Waking Dream

As my editor checks my grammar and continuity, I wanted to take a moment to talk about the Waking Dream.  It is not something that is solely mine.  It is a realization that the lines between reality and fantasy, fiction and non-fiction have become blurred.

I am trying to explain the way to a better place.  The tales are parables.  The lessons are my experience with which I am sharing with you.  The universe is unimaginable.  It is wonderful, it is beautiful, and it is full of the Creator.  We can be anything we want to be, and we should never let someone tell us we are anything less than we want to be.  You are the captain of your ship.  You control your dream.

The first book, Waking Dream: Devlin follows our hero, Auber Weir, as he realizes that he is in control of his life.  And at the end, will you be a sleeper, a dreamer or obtain immortality.  It’s up to you to decide which you will be.

The struggle for control of our reality begins now.

Categories
Immortal Memories Philosophy Stories

Waking Dream: Devlin Update

Because of minor editing issues, I’m pushing back the release of Waking Dream: Devlin Book I in the Transformation Series until next week.  Once it has been submitted to the publishing vehicles it should take about 48 hours to start showing up on all platforms.

In the meantime, if you haven’t already, you’ll want to read the following writings so that you can fully enjoy the series.  There are many concepts I’ve created that aren’t intuitive to understand.  And the characters you will meet in these stories will be in all the novels.

  1. Immortal Memories: Volume I
  2. The Crier at Twilight
  3. The Place of the Sisters
  4. Libellus Somnium — The Little Book of Dreams [which will eventually be published as small paperback for personal reference]

If you want a signed copy of the either paperback, please fill out this form — Book Order Form

I’ve decided that the book will no longer be available exclusively through Amazon, so I will be publishing it on:

  • Kindle $8.99
  • Nook $8.99
  • iBooks $8.99
  • Google Books $8.99
  • Paperback $12.99

The prices may vary by a dollar or two depending on the final word count and size of the files.  And these will be available in all countries at the same price. [adjusted based on the current exchange rate]

The Hardback versions will be a bit longer in coming, because the pricing for On Demand Hardbacks is very steep — Average price would be around $35.00.  So to make it worth it for everyone, I will be releasing a special edition of both Immortal Memories and Waking Dream: Devlin with expanded content and I will offer them exclusively through my website, and every one will be signed before it is shipped.

Categories
Book of One Philosophy

Immortal Memories Free Promo

In anticipation of my new novel release at the end of the month, I am giving away kindle copies of my collection of short stories called Immortal Memories.  This collection of stories is meant to acquaint the reader with the new world I am creating in my dark fantasy series called Waking Dream.

You can grab your free copy on any device with the Free Kindle App [iPhone, iPad, Kindle, Android, Windows Phone or PC] at http://www.amazon.com/Immortal-Memories-Volume-I-ebook/dp/B00AP5NP3O/ref=tmm_kin_title_0

Paperback version is only $9.99 if you prefer, available at the same link above.

Categories
Gaming Life

Skyrim: Elder Scrolls for Xbox 360

Well, when they said that Skyrim would warp your sense of time and priority, they were right.  As you can see, by my nifty twitter feed to the right, that I have been quite engrossed in Skyrim the last couple weeks.  As an avid fan of Bethesda Softworks, and the Elder Scrolls series, I was impatiently awaiting the release of this game from its first announcement. I was so impatient of this game, that I had decided to go to the local Gamestop for the midnight release, which turned out to be a great surprise. 

I live in a small town south of Richmond, Virginia, in a community with at least 15 churches in a 5 mile radius.  When I pulled up to the parking lot at the local strip mall, my hopes were immediately crushed; there were easily 500 other people in line, wrapping around the strip mall like the Midgard serpent.  With the temperature dipping into the 40s, I decided I would have to wait another 10 hours to get the game. Thankfully, I was the first person in line the next day, and now, two weeks later, I am level 18 and 20 hours into the game.

In my opinion, this game is the pinnacle of Bethesda’s achievements thus far.  This game is so completely immersive and enthralling, I can’t see how they could possibly top this.  I have played every single Elder Scrolls game, (17 Years worth!) and I have to say that this is my favorite.  In addition, I have also played the Fallout series, and while it was great homage to the Fallout’s Interplay beginnings, it is not nearly as immersive as Skyrim.

I don’t want to spoil any of the storyline, for those of you who have not been fortunate enough to get your copy yet, but I do have one piece of advice: If you get any game for Christmas, this should be the one.  The sheer magnitude of the world is overwhelming.  Even from the very first ten minutes of the game, and the storyline had been set, that I could simply get used to the world by picking a direction and going off to explore.  One feature, which is presumably enhanced from the Ultima days, is the ability to pick up herbal ingredients from the wild flora and fauna of the world.  You can pick berries, catch butterflies, fish for salmon, go clam-digging or just do some old fashion bow hunting.  There’s something for everyone — and we haven’t even gotten to the quests and storylines.

The UI for the game works very well for the Xbox, in my opinion (having played both morrowind and oblivion on the console as well as PC).  It is quick and easy to find things you need in your inventory, without having to memorize what different icons stand for, as in Oblivion.  Having played the others on the PC, it took me some time to get the same alacrity with the controller vs. using the mouse/keyboard.  It’s obvious that the UI was developed with the console in mind, as it seems that PC gaming is quickly becoming a thing of the past. (At least not as pervasive as it had been).

There are many features to Skyrim that I love, and I have not even explored a fraction of the world as of yet.  Here are my top five, as of this writing:

5) The World is Beautiful:  There are many different environments to explore, each with its own appeal. From snow-covered mountains to swamps.

4) Werewolves are back: This was one of the biggest features I missed in Oblivion, and I am glad that they returned this to the game.

3) Skills System:  Their system has been greatly simplified with the addition of perks. The skills interface, with the constellation UI is very easy to use, and adds to the beauty of the game.

2) Followers/Spouse:  It is always nice to have a little bit of help from your friends.  Some of the quests I’ve done so far may have been nearly impossible had I not had a follower.   The jury is still out on whether we needed marriage added 🙂

1) Dragons: I have played quite a few games that had dragon components, including Dragon age.  The animations, the models and the battle sequences, as well as the rich history of the dragons, makes this by far the most exciting experience for the would-be dragon slayer!

After I’ve gotten further in the game, I’ll post another installment to give a more detailed review of the storylines, the quests and the replayability.