Welcome to Devlin

DevlinGreetings, Dreamers!

With the release of my book, Devlin, I wanted to tell you a little more about it to give you an idea of what you are in for.

If you happen to be traveling in the Blue Ridge Mountains of Virginia, north of Charlottesville, you may be strangely dawn to a tiny, hidden town, nestled far away from the bustle of the modern world.  Its cobbled streets are lined with an eclectic collection of homes and buildings, adding to the uniqueness of the town itself.  From the quaint shops that line Rowe Street, to the Gothic Church of St. Michael, to the Autumn House Bed and Breakfast, Devlin is picturesque, peaceful and pastoral.

It has been hidden away from the world for over two centuries, and when I say hidden, I mean that only certain people can find it, and only if the town wants to be found.  Life has continued this way for the people of Devlin since the late 1700s, living self-sufficiently in peace and harmony, but that is about to change.

Beginning this Autumn, the people of Devlin uncover the truth behind the establishment of their town and discover an ancient plot that has spanned centuries, threatening the very existence of their town and the rest of the world. And as the town performs their yearly Halloween ritual, the world will never be the same.

Devlin is much more than dark fantasy.  It has elements of horror, paranormal, supernatural, and metaphysical.  Devlin has something for everyone.  I am an avid gamer; console, PC and role-play. The Waking Dream is nothing more than an exploration of our reality as a cosmic game. You can read more about the Waking Dream Universe in the following posts.

  1. The Story of Creation
  2. The Story of Immortality
  3. Of Sleepers and Dreamers
  4. The Way of the Weird
  5. The Three Realms

Devlin is on sale on Amazon and on all eBook readers.

The Gamer Author

I thought I would take a moment to talk about who I am as an author.

I am an avid gamer, and the Waking Dream Series is the culmination of all the table-top role-playing games I’ve ever played.  From Dungeons and Dragons to Werewolf: The Apocalypse, I’ve been enamored with the idea of the perfect storyline for players that will never have to end.  And I think the framework I’ve established with the Waking Dream has accomplished that.

Dreamers are the player behind the controller, and when you choose a Sleeper to inhabit, you are immersed in the dream — the game.  But, in my story you forget who you are behind the controller and become one with your character.  And, you’re always playing hardcore mode — you get one life with that character then you have to start all over from the beginning.

The end game is Immortality, where you can remember that you’ve played the game before and use your experience to better manipulate the game — in whatever manner you choose, wielding your Weirdness.

All of the ideas and stories within these books began as table top role-play, and I hope one day they will continue that way — and I have provided the rules on Way of the Weird for those of you who want to explore it, once the first book is re-released.  The Libellus Somnium is the rule book.

But, the catch here is that I didn’t provide dice rules, because true role-play should be governed by the rules that already govern our planet.  However, Weirdness allows people to manifest their imagination — their dreams.  Its an adventure that you can play alone or with friends to discover the Weirdness within you and help us change the world.

Reality Minecraft.

Devlin is coming this summer.  If you haven’t read it, do and give me feedback for Book II.

Waking Dream Online

Waking Dream Online (www.wakingdreamonline.com) is the official site for my books, stories and expanded content surrounding the Waking Dream Universe.  I am attempting to build a mythos around which other writers can contribute and grow the ideas — Much like the idea behind the Cthulhu Mythos by Lovecraft [Though I am not at all professing to be anywhere near as talented as he]

The website will have additional content that is not available in the published books.

Currently there are two short stories available for reading in the blog

  • The Charnel House — The story of three gamers turned ghost hunter who stumble on a mysterious house that appears one autumn night in rural Pennsylvania.
  • The Place of the Sisters — This story is a side story set in the 1800’s about three albino girls who find a mysterious place of power in the Blue Ridge Mountains of Virginia.

There is also the Libellus Somnium — The Little Book of Dreams, which is essentially the philosophy/religion of the Waking Dream Universe.

In addition, you can find out more information about my books, Immortal Memories and Waking Dream: Devlin Book I of the Transformation Series.  There are 9 books planned in the series, with many other side books, especially short story anthologies and histories for each of the Immortals.

All of my writing, music and illustrations revolve around expanding the Waking Dream.  I want to inspire people to embrace their own Weirdness so that we can improve the world.  Because, I truly believe that the universe is nothing more than a waking dream — all we have to do is embrace our individual Weirdness and change the world.

You can subscribe to my blog via this link, or you can login in using your WordPress, Facebook or Twitter.

Thank you all for your continued support and interest in my work.

Skyrim: Elder Scrolls for Xbox 360

Well, when they said that Skyrim would warp your sense of time and priority, they were right.  As you can see, by my nifty twitter feed to the right, that I have been quite engrossed in Skyrim the last couple weeks.  As an avid fan of Bethesda Softworks, and the Elder Scrolls series, I was impatiently awaiting the release of this game from its first announcement. I was so impatient of this game, that I had decided to go to the local Gamestop for the midnight release, which turned out to be a great surprise. 

I live in a small town south of Richmond, Virginia, in a community with at least 15 churches in a 5 mile radius.  When I pulled up to the parking lot at the local strip mall, my hopes were immediately crushed; there were easily 500 other people in line, wrapping around the strip mall like the Midgard serpent.  With the temperature dipping into the 40s, I decided I would have to wait another 10 hours to get the game. Thankfully, I was the first person in line the next day, and now, two weeks later, I am level 18 and 20 hours into the game.

In my opinion, this game is the pinnacle of Bethesda’s achievements thus far.  This game is so completely immersive and enthralling, I can’t see how they could possibly top this.  I have played every single Elder Scrolls game, (17 Years worth!) and I have to say that this is my favorite.  In addition, I have also played the Fallout series, and while it was great homage to the Fallout’s Interplay beginnings, it is not nearly as immersive as Skyrim.

I don’t want to spoil any of the storyline, for those of you who have not been fortunate enough to get your copy yet, but I do have one piece of advice: If you get any game for Christmas, this should be the one.  The sheer magnitude of the world is overwhelming.  Even from the very first ten minutes of the game, and the storyline had been set, that I could simply get used to the world by picking a direction and going off to explore.  One feature, which is presumably enhanced from the Ultima days, is the ability to pick up herbal ingredients from the wild flora and fauna of the world.  You can pick berries, catch butterflies, fish for salmon, go clam-digging or just do some old fashion bow hunting.  There’s something for everyone — and we haven’t even gotten to the quests and storylines.

The UI for the game works very well for the Xbox, in my opinion (having played both morrowind and oblivion on the console as well as PC).  It is quick and easy to find things you need in your inventory, without having to memorize what different icons stand for, as in Oblivion.  Having played the others on the PC, it took me some time to get the same alacrity with the controller vs. using the mouse/keyboard.  It’s obvious that the UI was developed with the console in mind, as it seems that PC gaming is quickly becoming a thing of the past. (At least not as pervasive as it had been).

There are many features to Skyrim that I love, and I have not even explored a fraction of the world as of yet.  Here are my top five, as of this writing:

5) The World is Beautiful:  There are many different environments to explore, each with its own appeal. From snow-covered mountains to swamps.

4) Werewolves are back: This was one of the biggest features I missed in Oblivion, and I am glad that they returned this to the game.

3) Skills System:  Their system has been greatly simplified with the addition of perks. The skills interface, with the constellation UI is very easy to use, and adds to the beauty of the game.

2) Followers/Spouse:  It is always nice to have a little bit of help from your friends.  Some of the quests I’ve done so far may have been nearly impossible had I not had a follower.   The jury is still out on whether we needed marriage added 🙂

1) Dragons: I have played quite a few games that had dragon components, including Dragon age.  The animations, the models and the battle sequences, as well as the rich history of the dragons, makes this by far the most exciting experience for the would-be dragon slayer!

After I’ve gotten further in the game, I’ll post another installment to give a more detailed review of the storylines, the quests and the replayability.