I thought I would take a moment to talk about who I am as an author.
I am an avid gamer, and the Waking Dream Series is the culmination of all the table-top role-playing games I’ve ever played. From Dungeons and Dragons to Werewolf: The Apocalypse, I’ve been enamored with the idea of the perfect storyline for players that will never have to end. And I think the framework I’ve established with the Waking Dream has accomplished that.
Dreamers are the player behind the controller, and when you choose a Sleeper to inhabit, you are immersed in the dream — the game. But, in my story you forget who you are behind the controller and become one with your character. And, you’re always playing hardcore mode — you get one life with that character then you have to start all over from the beginning.
The end game is Immortality, where you can remember that you’ve played the game before and use your experience to better manipulate the game — in whatever manner you choose, wielding your Weirdness.
All of the ideas and stories within these books began as table top role-play, and I hope one day they will continue that way — and I have provided the rules on Way of the Weird for those of you who want to explore it, once the first book is re-released. The Libellus Somnium is the rule book.
But, the catch here is that I didn’t provide dice rules, because true role-play should be governed by the rules that already govern our planet. However, Weirdness allows people to manifest their imagination — their dreams. Its an adventure that you can play alone or with friends to discover the Weirdness within you and help us change the world.
Devlin is coming this summer. If you haven’t read it, do and give me feedback for Book II.